![]() cl.C: Good as a close-up anti-air to catch jumps.cl.B: Not very useful, as it has a short activation range.hcf+A > qcf+A now has 3 frames less recovery.qcb,hcf+P now has invincibility, MAX version is now fast enough to combo from lights.Raw f+A's startup has been decreased by 4 frames.cl.C's activation range has been reduced.st.C's recovery has been reduced by 5 frames.Yashiro is extra deadly when he has access to Extra mode meter, as that drives his combo damage up by a lot. On defense, Yashiro does have a DP, but it's pretty slow so it's hard to rely on. ![]() Yashiro's close-range offense is a bit limited, but he does have access to an overhead and low confirms into DMs. He has multiple great poking normals, as well as a series of rekkas with different followups for combos that also have some poking and mixup use. Yashiro shines when he is in neutral and poking. ![]() ![]() Yashiro is a big-buttons poking character with some excellent damage from his good confirms. ![]()
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